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Essential Skills for 3D Modeling Rendering and Animation

Essential Skills for 3D Modeling Rendering and Animation

The Key to Fully Understanding the Basics of a 3D World Prominently used in games movies and on television 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind Essential Skills for 3D Modeling Rendering and Animation examines the complexities of 3D computer-generated art and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D modeling rendering and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist it includes step-by-step instruction with ample examples and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types polygons and NURBS surfaces showing the student basic modeling techniques with both. While more techniques are available an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling Rendering and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers anima

GBP 180.00
1

3D Art Essentials The Fundamentals of 3D Modeling Texturing and Animation

AutoCAD 2024 Tutorial Second Level 3D Modeling

AutoCAD 2023 Tutorial Second Level 3D Modeling

3D Modeling & Animation A Primer

GBP 48.99
1

3ds Max Modeling for Games Insider's Guide to Game Character Vehicle and Environment Modeling: Volume I

GBP 180.00
1

3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

Learn how to model comic-stylea Pixar with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider‘s Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling including characters vehicles environments and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling vegetation alpha-maps and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio. The companion website (www. 3d-for-games. com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio online peer critiques are invaluable and current readers have made use of this feature in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies small scene objects bonus texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10 000 current posts - backing up the book with a lively forum and community of readers from all over the world ready to help your work. | 3ds Max Modeling for Games: Volume II Insider’s Guide to Stylized Modeling

GBP 180.00
1

Dream Pinball 3D - Steam (PC) RU/CIS

Production Volume Rendering Design and Implementation

Production Volume Rendering Design and Implementation

Due to limited publicly available software and lack of documentation those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes:Modern production volume rendering techniques in a generic context explaining how the techniques fit together and how the modules are used to achieve real-world goalsImplementation of the techniques showing how to translate abstract concepts into concrete working code and how the ideas work together to create a complete systemAs an introduction to the field and an overview of current techniques and algorithms this book is a valuable source of information for programmers technical directors artists and anyone else interested in how production volume rendering works. Web ResourceThe scripts data and source code for the book’s renderer are freely available at https://github. com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability extensibility generality and performance. | Production Volume Rendering Design and Implementation

GBP 46.99
1

Rendering Tips for the Costume Designer Simple Steps for Better Drawing and Painting

Maya for Games Modeling and Texturing Techniques with Maya and Mudbox

Maya for Games Modeling and Texturing Techniques with Maya and Mudbox

Well-known Maya professional Michael Ingrassia takes readers through his unique style of modeling: Image Based Modeling where efficient realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most if not all 3D books focus on basic box modeling techniques which are the basis for proper 3D modeling but not the complete solution. In the author's experience students who have learned through the Image Based Modeling brand have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling rigging and texturing samples. Also an in-depth video on assembling a Killer Demo Reel showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel website and artist representation are given along with insights into the expectations of game studios today. The video tutorials show users the finished product and then run through the process of step by step creation of that particular technique. | Maya for Games Modeling and Texturing Techniques with Maya and Mudbox

GBP 175.00
1

Modeling and Simulation in Thermal and Fluids Engineering

The Geometry Toolbox for Graphics and Modeling

Tools for Design Using AutoCAD 2023 and Autodesk Inventor 2023 Hand Sketching 2D Drawing and 3D Modeling

Mechanical Behavior of Advanced Materials: Modeling and Simulation Modeling and Simulation

Tutorial Guide to AutoCAD 2023 2D Drawing 3D Modeling

Tutorial Guide to AutoCAD 2023 2D Drawing 3D Modeling

Tutorial Guide to AutoCAD 2023 provides a step-by-step introduction to AutoCAD with commands presented in the context of each tutorial. In fifteen clear and comprehensive chapters author Shawna Lockhart guides you through all the important commands and techniques in AutoCAD 2023 from 2D drawing to solid modeling and finally finishing with rendering. In each lesson the author provides step-by-step instructions with frequent illustrations showing exactly what appears on the AutoCAD screen. Later individual steps are no longer provided and you are asked to apply what you've learned by completing sequences on your own. A carefully developed pedagogy reinforces this cumulative-learning approach and supports you in becoming a skilled AutoCAD user. Tutorial Guide to AutoCAD 2023 begins with three Getting Started chapters that include information to get readers of all levels prepared for the tutorials. The author includes tips that offer suggestions and warnings as you progress through the tutorials. Key Terms and Key Commands are listed at the end of each chapter to recap important topics and commands learned in each tutorial. Also a glossary of terms and Commands Summary list the key commands used in the tutorials. Each chapter concludes with end of chapter problems providing challenges to a range of abilities in mechanical electrical and civil engineering as well as architectural problems. | Tutorial Guide to AutoCAD 2023 2D Drawing 3D Modeling

GBP 65.00
1

Tutorial Guide to AutoCAD 2022 2D Drawing 3D Modeling

Tutorial Guide to AutoCAD 2022 2D Drawing 3D Modeling

Tutorial Guide to AutoCAD 2022 provides a step-by-step introduction to AutoCAD with commands presented in the context of each tutorial. In fifteen clear and comprehensive chapters author Shawna Lockhart guides you through all the important commands and techniques in AutoCAD 2022 from 2D drawing to solid modeling and finally finishing with rendering. In each lesson the author provides step-by-step instructions with frequent illustrations showing exactly what appears on the AutoCAD screen. Later individual steps are no longer provided and you are asked to apply what you've learned by completing sequences on your own. A carefully developed pedagogy reinforces this cumulative-learning approach and supports you in becoming a skilled AutoCAD user. Tutorial Guide to AutoCAD 2022 begins with three Getting Started chapters that include information to get readers of all levels prepared for the tutorials. The author includes tips that offer suggestions and warnings as you progress through the tutorials. Key Terms and Key Commands are listed at the end of each chapter to recap important topics and commands learned in each tutorial. Also a glossary of terms and Commands Summary list the key commands used in the tutorials. Each chapter concludes with end of chapter problems providing challenges to a range of abilities in mechanical electrical and civil engineering as well as architectural problems. | Tutorial Guide to AutoCAD 2022 2D Drawing 3D Modeling

GBP 62.00
1

Introduction to Ocean Circulation and Modeling