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Microbial Control of Vector-Borne Diseases

Game Audio Programming Principles and Practices

Game Audio Programming Principles and Practices

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise so it is written in a manner that is accessible to beginners while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise CRI ADX2 and FMOD Studio); advanced topics including Open Sound Control Vector-Based Amplitude Panning and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques an up-and-coming game developer looking for an area to focus on or just the one who got saddled with the audio code this book has something for you. Cutting-edge advanced game audio programming concepts with examples from real games and audio enginesIncludes perspectives of both audio programmers and sound designers on working and communicating togetherCoverage not just on game audio engine design but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer | Game Audio Programming Principles and Practices

GBP 44.99
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Elementary Vector Calculus and Its Applications with MATLAB Programming

Elementary Vector Calculus and Its Applications with MATLAB Programming

Sir Isaac Newton one of the greatest scientists and mathematicians of all time introduced the notion of a vector to define the existence of gravitational forces the motion of the planets around the sun and the motion of the moon around the earth. Vector calculus is a fundamental scientific tool that allows us to investigate the origins and evolution of space and time as well as the origins of gravity electromagnetism and nuclear forces. Vector calculus is an essential language of mathematical physics and plays a vital role in differential geometry and studies related to partial differential equations widely used in physics engineering fluid flow electromagnetic fields and other disciplines. Vector calculus represents physical quantities in two or three-dimensional space as well as the variations in these quantities. The machinery of differential geometry of which vector calculus is a subset is used to understand most of the analytic results in a more general form. Many topics in the physical sciences can be mathematically studied using vector calculus techniques. This book is designed under the assumption that the readers have no prior knowledge of vector calculus. It begins with an introduction to vectors and scalars and also covers scalar and vector products vector differentiation and integrals Gauss's theorem Stokes's theorem and Green's theorem. The MATLAB programming is given in the last chapter. This book includes many illustrations solved examples practice examples and multiple-choice questions. | Elementary Vector Calculus and Its Applications with MATLAB Programming

GBP 99.99
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