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Coding and Documentation Compliance for the ICD and DSM A Comprehensive Guide for Clinicians

Non-Coding RNAs Molecular Tools for Crop Improvement

Medical Terminology Documentation and Coding

Versatile Video Coding

Versatile Video Coding

Video is the main driver of bandwidth use accounting for over 80 per cent of consumer Internet traffic. Video compression is a critical component of many of the available multimedia applications it is necessary for storage or transmission of digital video over today's band-limited networks. The majority of this video is coded using international standards developed in collaboration with ITU-T Study Group and MPEG. The MPEG family of video coding standards begun on the early 1990s with MPEG-1 developed for video and audio storage on CD-ROMs with support for progressive video. MPEG-2 was standardized in 1995 for applications of video on DVD standard and high definition television with support for interlaced and progressive video. MPEG-4 part 2 also known as MPEG-2 video was standardized in 1999 for applications of low- bit rate multimedia on mobile platforms and the Internet with the support of object-based or content based coding by modeling the scene as background and foreground. Since MPEG-1 the main video coding standards were based on the so-called macroblocks. However research groups continued the work beyond the traditional video coding architectures and found that macroblocks could limit the performance of the compression when using high-resolution video. Therefore in 2013 the high efficiency video coding (HEVC) also known and H. 265 was released with a structure similar to H. 264/AVC but using coding units with more flexible partitions than the traditional macroblocks. HEVC has greater flexibility in prediction modes and transform block sizes also it has a more sophisticated interpolation and de blocking filters. In 2006 the VC-1 was released. VC-1 is a video codec implemented by Microsoft and the Microsoft Windows Media Video (VMW) 9 and standardized by the Society of Motion Picture and Television Engineers (SMPTE). In 2017 the Joint Video Experts Team (JVET) released a call for proposals for a new video coding standard initially called Beyond the HEVC Future Video Coding (FVC) or known as Versatile Video Coding (VVC). VVC is being built on top of HEVC for application on Standard Dynamic Range (SDR) High Dynamic Range (HDR) and 360° Video. The VVC is planned to be finalized by 2020. This book presents the new VVC and updates on the HEVC. The book discusses the advances in lossless coding and covers the topic of screen content coding. Technical topics discussed include: Beyond the High Efficiency Video CodingHigh Efficiency Video Coding encoderScreen contentLossless and visually lossless coding algorithmsFast coding algorithmsVisual quality assessmentOther screen content coding algorithmsOverview of JPEG Series

GBP 89.99
1

Casino and Gaming Resort Investigations

The Art of Coding The Language of Drawing Graphics and Animation

The Art of Coding The Language of Drawing Graphics and Animation

As the title suggests this book explores the concepts of drawing graphics and animation in the context of coding. In this endeavour in addition to initiating the process with some historical perspectives on programming languages it prides itself by presenting complex concepts in an easy-to-understand fashion for students artists hobbyists as well as those interested in computer science computer graphics digital media or interdisciplinary studies. Being able to code requires abstract thinking mathematics skills spatial ability logical thinking imagination and creativity. All these abilities can be acquired with practice and can be mastered by practical exposure to art music and literature. This book discusses art poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: Introduces coding in a visual way Explores the elegance behind coding and the outcome Includes types of outcomes and options for coding Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials Encourages abstract and cognitive thinking as well as creativity The Art of Coding contains a collection of learning projects for students instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining while also involving social exchange and sharing. This process allows for programming to become interdisciplinary enabling projects to be co-developed by specialists from different backgrounds enriching the value of coding and what it can achieve. The authors of this book hail from three different continents and have several decades of combined experience in academia education science and visual arts. Source Code: The source code for the book can be accessed here. | The Art of Coding The Language of Drawing Graphics and Animation

GBP 48.99
1

Coding Robotics and Engineering for Young Students A Tech Beginnings Curriculum (Grades Pre-K-2)

Concise Encyclopedia of Coding Theory

A Step-by-Step Guide to Qualitative Data Coding

Posthuman Gaming Avatars Gamers and Entangled Subjectivities

GBP 130.00
1

Games of History Games and Gaming as Historical Sources

GBP 35.99
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A History of Competitive Gaming

Image and Video Compression for Multimedia Engineering Fundamentals Algorithms and Standards Third Edition

Coding and Representation from the Nineteenth Century to the Present Scrambled Messages

Introduction to Microcontroller Programming for Power Electronics Control Applications Coding with MATLAB and Simulink

Introduction to Microcontroller Programming for Power Electronics Control Applications Coding with MATLAB and Simulink

Microcontroller programming is not a trivial task. Indeed it is necessary to set correctly the required peripherals by using programming languages like C/C++ or directly machine code. Nevertheless MathWorks® developed a model-based workflow linked with an automatic code generation tool able to translate Simulink® schemes into executable files. This represents a rapid prototyping procedure and it can be applied to many microcontroller boards available on the market. Among them this introductory book focuses on the C2000 LaunchPadTM family from Texas InstrumentsTM to provide the reader basic programming strategies implementation guidelines and hardware considerations for some power electronics-based control applications. Starting from simple examples such as turning on/off on-board LEDs Analog-to-Digital conversion waveform generation or how a Pulse-Width-Modulation peripheral should be managed the reader is guided through the settings of the specific MCU-related Simulink® blocks enabled for code translation. Then the book proposes several control problems in terms of power management of RL and RLC loads (e. g. involving DC-DC converters) and closed-loop control of DC motors. The control schemes are investigated as well as the working principles of power converter topologies needed to drive the systems under investigation. Finally a couple of exercises are proposed to check the reader’s understanding while presenting a processor-in-the loop (PIL) technique to either emulate the dynamics of complex systems or testing computational performance. Thus this book is oriented to graduate students of electrical and automation and control engineering pursuing a curriculum in power electronics and drives as well as to engineers and researchers who want to deepen their knowledge and acquire new competences in the design and implementations of control schemes aimed to the aforementioned application fields. Indeed it is assumed that the reader is well acquainted with fundamentals of electrical machines and power electronics as well as with continuous-time modeling strategies and linear control techniques. In addition familiarity with sampled-data discrete-time system analysis and embedded design topics is a plus. However even if these competences are helpful they are not essential since this book provides some basic knowledge even to whom is approaching these topics for the first time. Key concepts are developed from scratch including a brief review of control theory and modeling strategies for power electronic-based systems. | Introduction to Microcontroller Programming for Power Electronics Control Applications Coding with MATLAB® and Simulink®

GBP 44.99
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Computational Framework for the Finite Element Method in MATLAB and Python

Gaming Disability Disability Perspectives on Contemporary Video Games

Colourful Semantics A Resource for Developing Children’s Spoken and Written Language Skills

Colourful Semantics A Resource for Developing Children’s Spoken and Written Language Skills

*Purchasers of this book can access additional online resources at www. routledge. com/cw/speechmark* This comprehensive resource pack developed in conjunction with education staff draws on the principles of Alison Bryan’s original Colourful Semantics approach to provide professionals with an engaging dynamic way to support children’s language development. By coding sentences using colour symbols and signs this visual approach aims to: Teach understanding of question words Develop vocabulary and increase sentence complexity Increase range and complexity of verbs (children with delayed or disordered spoken language skills often overuse simple verbs such as do go or get) Improve children’s written language skills This practical resource consists of three parts: a printed book containing ready-made session plan ideas black and white vocabulary cards and worksheets; an online version using the current Colourful Semantics colour coding system and an online version using the colour coding system used by Speech and Language Therapists from NHS Forth Valley. This is an essential pack for teachers and professionals looking to work on language development with children aged four to nine. The flexible session plans can be used with individuals small groups and whole classes and can be easily adapted by Speech and Language Therapists teachers and other practitioners. | Colourful Semantics A Resource for Developing Children’s Spoken and Written Language Skills

GBP 59.99
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Cooperative Gaming Diversity in the Games Industry and How to Cultivate Inclusion

Cooperative Gaming Diversity in the Games Industry and How to Cultivate Inclusion

Description Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games exploring the issues and solutions within game development studio management event planning and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard how studios can support inclusive practices and events can actively become more accessible to a diverse audience. Key Features • Explores the history of diversity in games • Provides important information around what it is like to be a marginalized person in the industry • Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers Author Bios Alayna Cole is the managing director of Queerly Represent Me a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games co-chair of the IGDA LGBTQ+ special interest group and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists and she has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media and for the next five years she followed her interest in writing about representations of mental health diversity and particularly sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author she is co-chair of the IGDA LGBTQ+ special interest group and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists. | Cooperative Gaming Diversity in the Games Industry and How to Cultivate Inclusion

GBP 35.99
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Reproducible Finance with R Code Flows and Shiny Apps for Portfolio Analysis

Developmental Play Assessment for Practitioners (DPA-P) Guidebook and Training Website Project Play

Developmental Play Assessment for Practitioners (DPA-P) Guidebook and Training Website Project Play

Developmental Play Assessment for Practitioners (DPA-P) Guidebook and Training Website: Project Play offers a comprehensive assessment of naturally occurring play activities for evaluating young children’s developmental progress accurately so that useful interventions can take place as early as possible. It can be used by practitioners in a wide range of educational and therapeutic settings and is designed to support developmental progress through planning interventions in play and using what we know about a child’s progress in play to plan play-based interventions in cognition language motor social-emotional and self-help skills. The guidebook and training website provide a comprehensive introduction to how to successfully use the assessment with infants toddlers and young children with disabilities or at risk for disabilities. The comprehensive guidebook offers an overview of the DPA-P and Project Play defines play discusses the background literature on play and explains why this assessment is needed. Clear guidance helps practitioners and family members understand play how to evaluate play and how to use play for different purposes. The guidebook offers: an introduction to the comprehensive training website and how to use it understanding of the categories of play assessed and their definitions guidance on how to administer the assessment and prepare a summary evaluation of a child’s performance clear instructions for the coding sheets and scoring guidelines for constructing sets of toys guidance on taking the results of the DPA-P evaluation of a child’s progress in play to develop a plan of activities for intervention explanation of how you evaluate activities at the absence basic emergence and mastery levels for developing a plan suggestions for assembling sets of toys for intervention based on toys available in children’s homes and early childhood settings procedures for facilitating or teaching play activities to children who are developing more slowly than their peers technical aspects of the assessment To make the DPA-P as flexible as possible for all practitioners it also offers guidance on adaptations for administering the test in the coding sheets with toys to enhance cultural appropriateness for gathering the observations and for supporting interventions in play. The Developmental Play Assessment for Practitioners (DPA-P) can be used in natural settings and takes 30 minutes to complete. It is a valuable tool for all those who serve or are training to serve young children in early childhood settings schools service agencies colleges and universities. It will be of great benefit for early intervention personnel speech-language pathologists physical therapists occupational therapists and psychologists. Please visit https://www. routledge. com/Developmental-Play-Assessment-for-Practitioners-DPA-P-Coding-Sheets/Lifter-Mason-Cannarella-Cameron/p/book/9781032190310 to purchase sets of the Developmental Play Assessment for Practitioners (DPA-P) color-coded coding sheets. | Developmental Play Assessment for Practitioners (DPA-P) Guidebook and Training Website Project Play

GBP 205.00
1

Introduction to Numerical Programming A Practical Guide for Scientists and Engineers Using Python and C/C++

Introduction to Numerical Programming A Practical Guide for Scientists and Engineers Using Python and C/C++

Makes Numerical Programming More Accessible to a Wider Audience Bearing in mind the evolution of modern programming most specifically emergent programming languages that reflect modern practice Numerical Programming: A Practical Guide for Scientists and Engineers Using Python and C/C plus plus utilizes the author‘s many years of practical research and teaching experience to offer a systematic approach to relevant programming concepts. Adopting a practical broad appeal this user-friendly book offers guidance to anyone interested in using numerical programming to solve science and engineering problems. Emphasizing methods generally used in physics and engineering from elementary methods to complex algorithms it gradually incorporates algorithmic elements with increasing complexity. Develop a Combination of Theoretical Knowledge Efficient Analysis Skills and Code Design Know-How The book encourages algorithmic thinking which is essential to numerical analysis. Establishing the fundamental numerical methods application numerical behavior and graphical output needed to foster algorithmic reasoning coding dexterity and a scientific programming style it enables readers to successfully navigate relevant algorithms understand coding design and develop efficient programming skills. The book incorporates real code and includes examples and problem sets to assist in hands-on learning. Begins with an overview on approximate numbers and programming in Python and C/C plus plus followed by discussion of basic sorting and indexing methods as well as portable graphic functionality Contains methods for function evaluation solving algebraic and transcendental equations systems of linear algebraic equations ordinary differential equations and eigenvalue problems Addresses approximation of tabulated functions regression integration of one- | Introduction to Numerical Programming A Practical Guide for Scientists and Engineers Using Python and C/C++

GBP 180.00
1

Interviewing Children and Adolescents Second Edition Skills and Strategies for Effective DSM-5 Diagnosis

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

As esports has grown the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past. Mitch Reames AdWeek and Esports Insider Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space. Kevin Hitt The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past present and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene Justin M. Jacobson Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business ecosystem including the talent the teams the publishers and the event organizers. • Explores various legal fields involved with esports including intellectual property employment and player unions business investments and tax write-offs immigration and visas event operation tips social media and on-stream promotions and much more. • The most current book on the market with actual contract provisions modeled on existing major esports player coach shoutcaster and sponsorship agreements. About the Author Justin M. Jacobson Esq. is an entertainment and esports attorney located in New York City. For the last decade he has worked with professional athletes musicians producers DJs record labels fashion designers as well as professional gamers streamers coaches on-air talent and esports organizations. He assists these creative individuals with their contract copyright trademark immigration tax and related business marketing and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment music and esports publications and podcasts including Business Insider The Esports Observer Esports Insider Tunecore and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League Overwatch Contenders and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite CS:GO Gears of War Halo Super Smash Brothers Rainbow 6 PUBG Madden and FIFA and mobile games such as Brawlhalla Clash of Clans and Call of Duty mobile. Previously he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

GBP 46.99
1