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Autodesk Inventor 2020 A Tutorial Introduction

Autodesk Inventor 2019

SOLIDWORKS 2021 Quick Start

Project Based SOLIDWORKS 2016

Project Based SOLIDWORKS 2019

SOLIDWORKS 2020 Quick Start

Project Based SOLIDWORKS 2020

Autodesk Inventor 2021A Tutorial Introduction

Autodesk Inventor 2021A Tutorial Introduction

This unique text and video set presents a thorough introduction to Autodesk Inventor for anyone with little or no prior experience with CAD software. It can be used in virtually any setting from four year engineering schools to on-the-job use or self-study. Unlike other books of its kind it begins at a very basic level and ends at a very advanced level. It’s perfect for anyone interested in learning Autodesk Inventor quickly and effectively using a “learning by doing” approach. Additionally the extensive videos that are included with this book make it easier than ever to learn Inventor by clearly demonstrating how to use its tools.  The philosophy behind this book is that learning computer aided design programs is best accomplished by emphasizing the application of the tools. Students also seem to learn more quickly and retain information and skills better if they are actually creating something with the software program.  The driving force behind this book is “learning by doing.” The instructional format of this book centers on making sure that students learn by doing and that students can learn from this book on their own. In fact this is one thing that differentiates this book from others: the emphasis on being able to use the book for self-study. The presentation of Autodesk Inventor is structured so that no previous knowledge of any CAD program is required.  This book uses the philosophy that Inventor is mastered best by concentrating on applying the program to create different types of solid models starting simply and then using the power of the program to progressively create more complex solid models. The Drawing Activities at the end of each chapter are more complex iterations of the part developed by each chapter’s objectives.  Since CAD programs are highly visual there are graphical illustrations showing how to use the program. This reinforces the “learn by doing” philosophy since a student can see exactly what the program shows and then step through progressive commands to implement the required operations. Rather than using a verbal description of the command a screen capture of each command is replicated.  Included Videos  Each book includes access to extensive video training created by author Scott Hansen. The videos follow along with the table of contents of the book. Each chapter has one or more videos in which the author demonstrates how to use the tools that are covered in that chapter. Most videos follow an exercise from start to finish. The exercises created in the video are very similar to the exercise found in the corresponding chapter. Throughout the videos Scott Hansen describes how to perform each step the reason behind these steps and some of the other options available with the various tools. The author's clear and simple description of each exercise is a perfect companion to the text and makes learning Autodesk Inventor easier than ever.

GBP 46.39
1

Autodesk Inventor 2022A Tutorial Introduction

Autodesk Inventor 2022A Tutorial Introduction

This unique text and video set presents a thorough introduction to Autodesk Inventor for anyone with little or no prior experience with CAD software. It can be used in virtually any setting from four year engineering schools to on-the-job use or self-study. Unlike other books of its kind it begins at a very basic level and ends at a very advanced level. It’s perfect for anyone interested in learning Autodesk Inventor quickly and effectively using a "learning by doing" approach. Additionally the extensive videos that are included with this book make it easier than ever to learn Inventor by clearly demonstrating how to use its tools. The philosophy behind this book is that learning computer aided design programs is best accomplished by emphasizing the application of the tools. Students also seem to learn more quickly and retain information and skills better if they are actually creating something with the software program. The driving force behind this book is "learning by doing." The instructional format of this book centers on making sure that students learn by doing and that students can learn from this book on their own. In fact this is one thing that differentiates this book from others: the emphasis on being able to use the book for self-study. The presentation of Autodesk Inventor is structured so that no previous knowledge of any CAD program is required. This book uses the philosophy that Inventor is mastered best by concentrating on applying the program to create different types of solid models starting simply and then using the power of the program to progressively create more complex solid models. The Drawing Activities at the end of each chapter are more complex iterations of the part developed by each chapter’s objectives. Since CAD programs are highly visual there are graphical illustrations showing how to use the program. This reinforces the "learn by doing" philosophy since a student can see exactly what the program shows and then step through progressive commands to implement the required operations. Rather than using a verbal description of the command a screen capture of each command is replicated. Included Videos Each book includes access to extensive video training created by author Scott Hansen. The videos follow along with the table of contents of the book. Each chapter has one or more videos in which the author demonstrates how to use the tools that are covered in that chapter. Most videos follow an exercise from start to finish. The exercises created in the video are very similar to the exercise found in the corresponding chapter. Throughout the videos Scott Hansen describes how to perform each step the reason behind these steps and some of the other options available with the various tools. The author's clear and simple description of each exercise is a perfect companion to the text and makes learning Autodesk Inventor easier than ever. There are thirty-one videos with four hours and nineteen minutes of training in total. To access the videos you will need to follow the instruction included on the inside front cover to redeem the access code included with each book. Redeeming the code will add this book to your SDC Publications Library and allow you to access the videos whenever you want.

GBP 46.40
1

Autodesk Inventor 2024 A Tutorial Introduction

Autodesk Inventor 2024 A Tutorial Introduction

This unique text and video set presents a thorough introduction to Autodesk Inventor for anyone with little or no prior experience with CAD software. It can be used in virtually any setting from four year engineering schools to on-the-job use or self-study. Unlike other books of its kind it begins at a very basic level and ends at a very advanced level. It’s perfect for anyone interested in learning Autodesk Inventor quickly and effectively using a learning by doing approach. Additionally the extensive videos that are included with this book make it easier than ever to learn Inventor by clearly demonstrating how to use its tools. The philosophy behind this book is that learning computer aided design programs is best accomplished by emphasizing the application of the tools. Students also seem to learn more quickly and retain information and skills better if they are actually creating something with the software program. The driving force behind this book is learning by doing. The instructional format of this book centers on making sure that students learn by doing and that students can learn from this book on their own. In fact this is one thing that differentiates this book from others: the emphasis on being able to use the book for self-study. The presentation of Autodesk Inventor is structured so that no previous knowledge of any CAD program is required. This book uses the philosophy that Inventor is mastered best by concentrating on applying the program to create different types of solid models starting simply and then using the power of the program to progressively create more complex solid models. The Drawing Activities at the end of each chapter are more complex iterations of the part developed by each chapter’s objectives. Since CAD programs are highly visual there are graphical illustrations showing how to use the program. This reinforces the learn by doing philosophy since a student can see exactly what the program shows and then step through progressive commands to implement the required operations. Rather than using a verbal description of the command a screen capture of each command is replicated. Included Videos Each book includes access to extensive video training created by author Scott Hansen. The videos follow along with the table of contents of the book. Each chapter has one or more videos in which the author demonstrates how to use the tools that are covered in that chapter. Most videos follow an exercise from start to finish. The exercises created in the video are very similar to the exercise found in the corresponding chapter. Throughout the videos Scott Hansen describes how to perform each step the reason behind these steps and some of the other options available with the various tools. The author's clear and simple description of each exercise is a perfect companion to the text and makes learning Autodesk Inventor easier than ever. There are thirty-four videos with four hours and thirty-nine minutes of training in total. To access the videos you will need to follow the instruction included on the inside front cover to redeem the access code included with each book. Redeeming the code will add this book to your SDC Publications Library and allow you to access the videos whenever you want. | Autodesk Inventor 2024 A Tutorial Introduction

GBP 68.99
1

Autodesk Inventor 2023 A Tutorial Introduction

Autodesk Inventor 2023 A Tutorial Introduction

This unique text and video set presents a thorough introduction to Autodesk Inventor for anyone with little or no prior experience with CAD software. It can be used in virtually any setting from four year engineering schools to on-the-job use or self-study. Unlike other books of its kind it begins at a very basic level and ends at a very advanced level. It’s perfect for anyone interested in learning Autodesk Inventor quickly and effectively using a learning by doing approach. Additionally the extensive videos that are included with this book make it easier than ever to learn Inventor by clearly demonstrating how to use its tools. The philosophy behind this book is that learning computer aided design programs is best accomplished by emphasizing the application of the tools. Students also seem to learn more quickly and retain information and skills better if they are actually creating something with the software program. The driving force behind this book is learning by doing. The instructional format of this book centers on making sure that students learn by doing and that students can learn from this book on their own. In fact this is one thing that differentiates this book from others: the emphasis on being able to use the book for self-study. The presentation of Autodesk Inventor is structured so that no previous knowledge of any CAD program is required. This book uses the philosophy that Inventor is mastered best by concentrating on applying the program to create different types of solid models starting simply and then using the power of the program to progressively create more complex solid models. The Drawing Activities at the end of each chapter are more complex iterations of the part developed by each chapter’s objectives. Since CAD programs are highly visual there are graphical illustrations showing how to use the program. This reinforces the learn by doing philosophy since a student can see exactly what the program shows and then step through progressive commands to implement the required operations. Rather than using a verbal description of the command a screen capture of each command is replicated. Included Videos Each book includes access to extensive video training created by author Scott Hansen. The videos follow along with the table of contents of the book. Each chapter has one or more videos in which the author demonstrates how to use the tools that are covered in that chapter. Most videos follow an exercise from start to finish. The exercises created in the video are very similar to the exercise found in the corresponding chapter. Throughout the videos Scott Hansen describes how to perform each step the reason behind these steps and some of the other options available with the various tools. The author's clear and simple description of each exercise is a perfect companion to the text and makes learning Autodesk Inventor easier than ever. There are thirty-one videos with four hours and nineteen minutes of training in total. To access the videos you will need to follow the instruction included on the inside front cover to redeem the access code included with each book. Redeeming the code will add this book to your SDC Publications Library and allow you to access the videos whenever you want. | Autodesk Inventor 2023 A Tutorial Introduction

GBP 66.00
1

SOLIDWORKS 2022 Quick Start

SOLIDWORKS 2022 Quick Start

SOLIDWORKS 2022 Quick Start introduces new users to the basics of using SOLIDWORKS 3D CAD software in five easy lessons. This book is intended for the student or designer who needs to learn SOLIDWORKS quickly and effectively. This book is perfect for engineers in industry who are expected to have SOLIDWORKS skills for their company’s next project or students who need to learn SOLIDWORKS without taking a comprehensive CAD course. Based on years of teaching SOLIDWORKS to engineering students SOLIDWORKS 2022 Quick Start concentrates on the areas where new users can improve efficiency in the design modeling process. By learning the correct SOLIDWORKS skills and file management techniques you gain the most knowledge in the shortest period of time. This book begins with an overview of SOLIDWORKS and the User Interface (UI) its menus toolbars and commands. With a quick pace you learn the essentials of 2D sketching part and assembly creation perform motion study develop detailed part and assembly drawings and much more. Throughout this book you develop a mini Stirling Engine and investigate the proper design intent and constraints. Bonus Chapters Two bonus chapters are included with this book. Chapter six is a review of the Certified SOLIDWORKS Associate (CSWA) exam. It will help you understand the curriculum and categories of the CSWA exam and the required model knowledge needed to successfully take and pass the exam. Chapter seven is an introduction to additive manufacturing (3D printing). It covers the difference between additive and subtractive manufacturing 3D printer terminology knowledge of preparing saving and printing a model on a Fused Filament Fabrication 3D printer and much more. This chapter also includes information on the Certified SOLIDWORKS Additive Manufacturing Certification (CSWA-AM) exam.

GBP 38.40
1

Automating SOLIDWORKS 2021 Using Macros A guide to creating VSTA macros using the Visual Basic.NET Language

Automating SOLIDWORKS 2021 Using Macros A guide to creating VSTA macros using the Visual Basic.NET Language

Engineers working with SOLIDWORKS are often faced with tedious repetitive work that can consume a lot of time but it doesn’t have to be this way. One of the most exciting aspects of SOLIDWORKS is its robust programming interface or API. The SOLIDWORKS API allows you to write code that can perform almost any series of actions for you. SOLIDWORKS was built from the ground up to automate and in this book you will learn how to take advantage of these powerful tools to speed up your work. Automating SOLIDWORKS 2021 Using Macros is designed as a tutorial to help beginner to intermediate programmers develop macros for SOLIDWORKS. Experience with programming isn’t required. The book starts with a new chapter on the fundamentals of Visual Basic. NET and the SOLIDWORKS API to make the learning process easier for beginners. The rest of the book introduces you to developing macros using the SOLIDWORKS API. The book concludes with a chapter dedicated to some of the author’s favorite source code for you to use as the basis for typical automation procedures. The focus of this book is primarily on the Visual Studio Tools for Applications (VSTA) macro interface. It covers many of the major API functions through practical use cases. It will teach you the fundamentals of Visual Basic. NET as well as SOLIDWORKS SOLIDWORKS PDM Professional SOLIDWORKS Document Manager and Excel API functions. Author Mike Spens has been professionally developing macros for SOLIDWORKS for more than a decade. He has helped numerous companies develop their own programs and streamline their workflows. If you want to learn how to develop your own macros for SOLIDWORKS following best practices and using well written code then this is the perfect book for you. | Automating SOLIDWORKS 2021 Using Macros A guide to creating VSTA macros using the Visual Basic. NET Language

GBP 57.00
1

SOLIDWORKS 2023 Quick Start

SOLIDWORKS 2023 Quick Start

SOLIDWORKS 2023 Quick Start introduces new users to the basics of using SOLIDWORKS 3D CAD software in five easy lessons. This book is intended for the student or designer who needs to learn SOLIDWORKS quickly and effectively. This book is perfect for engineers in industry who are expected to have SOLIDWORKS skills for their company’s next project or students who need to learn SOLIDWORKS without taking a comprehensive CAD course. Based on years of teaching SOLIDWORKS to engineering students SOLIDWORKS 2023 Quick Start concentrates on the areas where new users can improve efficiency in the design modeling process. By learning the correct SOLIDWORKS skills and file management techniques you gain the most knowledge in the shortest period of time. This book begins with an overview of SOLIDWORKS and the User Interface (UI) its menus toolbars and commands. With a quick pace you learn the essentials of 2D sketching part and assembly creation perform motion study develop detailed part and assembly drawings and much more. Throughout this book you develop a mini Stirling Engine and investigate the proper design intent and constraints. Bonus Chapters Two bonus chapters are included with this book. Chapter six is a review of the Certified SOLIDWORKS Associate (CSWA) exam. It will help you understand the curriculum and categories of the CSWA exam and the required model knowledge needed to successfully take and pass the exam. Chapter seven is an introduction to additive manufacturing (3D printing). It covers the difference between additive and subtractive manufacturing 3D printer terminology knowledge of preparing saving and printing a model on a Fused Filament Fabrication 3D printer and much more. This chapter also includes information on the Certified SOLIDWORKS Additive Manufacturing Certification (CSWA-AM) exam.

GBP 51.99
1

Autodesk Maya 2022 Basics Guide

Autodesk Maya 2022 Basics Guide

Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling texturing lighting animating rendering and more. Additionally more advanced features such as character rigging skinning animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive step-by-step lessons you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text.

GBP 63.00
1

Automating SOLIDWORKS 2023 Using Macros A guide to creating VSTA macros using the Visual Basic.NET Language

Automating SOLIDWORKS 2023 Using Macros A guide to creating VSTA macros using the Visual Basic.NET Language

Engineers working with SOLIDWORKS are often faced with tedious repetitive work that can consume a lot of time but it doesn’t have to be this way. One of the most exciting aspects of SOLIDWORKS is its robust programming interface or API. The SOLIDWORKS API allows you to write code that can perform almost any series of actions for you. SOLIDWORKS was built from the ground up to automate and in this book you will learn how to take advantage of these powerful tools to speed up your work. Automating SOLIDWORKS 2023 Using Macros is designed as a tutorial to help beginner to intermediate programmers develop macros for SOLIDWORKS. Experience with programming isn’t required. The book starts with a chapter on the fundamentals of Visual Basic. NET and the SOLIDWORKS API to make the learning process easier for beginners. The rest of the book introduces you to developing macros using the SOLIDWORKS API. The book concludes with a chapter dedicated to some of the author’s favorite source code for you to use as the basis for typical automation procedures. The focus of this book is primarily on the Visual Studio Tools for Applications (VSTA) macro interface. It covers many of the major API functions through practical use cases. It will teach you the fundamentals of Visual Basic. NET as well as SOLIDWORKS SOLIDWORKS PDM Professional SOLIDWORKS Document Manager and Excel API functions. Author Mike Spens has been professionally developing macros for SOLIDWORKS for more than a decade. He has helped numerous companies develop their own programs and streamline their workflows. If you want to learn how to develop your own macros for SOLIDWORKS following best practices and using well written code then this is the perfect book for you. What you'll learn Record macros Control Custom Properties Create parts and features Build assemblies Batch create drawings Extract information from PDM Create add-ins from macros Create many other time saving utilities | Automating SOLIDWORKS 2023 Using Macros A guide to creating VSTA macros using the Visual Basic. NET Language

GBP 59.99
1

Autodesk Inventor 2017: A Tutorial Introduction (Including unique access code)A Tutorial Introduction (Including unique access code)

Autodesk Inventor 2017: A Tutorial Introduction (Including unique access code)A Tutorial Introduction (Including unique access code)

This unique text and video set presents a thorough introduction to Autodesk Inventor for anyone with little or no prior experience with CAD software. It can be used in virtually any setting from four year engineering schools to on-the-job use or self-study. Unlike other books of its kind it begins at a very basic level and ends at a very advanced level. It’s perfect for anyone interested in learning Autodesk Inventor quickly and effectively using a “learning by doing” approach. Additionally the extensive videos that are included with this book make it easier than ever to learn Inventor by clearly demonstrating how to use its tools. The philosophy behind this book is that learning computer aided design programs is best accomplished by emphasizing the application of the tools. Students also seem to learn more quickly and retain information and skills better if they are actually creating something with the software program. The driving force behind this book is “learning by doing.” The instructional format of this book centers on making sure that students learn by doing and that students can learn from this book on their own. In fact this is one thing that differentiates this book from others: the emphasis on being able to use the book for self-study. The presentation of Autodesk Inventor is structured so that no previous knowledge of any CAD program is required. This book uses the philosophy that Inventor is mastered best by concentrating on applying the program to create different types of solid models starting simply and then using the power of the program to progressively create more complex solid models. The Drawing Activities at the end of each chapter are more complex iterations of the part developed by each chapter’s objectives. CAD programs are highly visual there are graphical illustrations showing how to use the program. This reinforces the “learn by doing” philosophy since a student can see exactly what the program shows and then step through progressive commands to implement the required operations. Rather than using a verbal description of the command a screen capture of each command is replicated.

GBP 57.99
1

Autodesk Inventor 2018 A Tutorial Introduction

Autodesk Inventor 2018 A Tutorial Introduction

This unique text and video set presents a thorough introduction to Autodesk Inventor for anyone with little or no prior experience with CAD software. It can be used in virtually any setting from four year engineering schools to on-the-job use or self-study. Unlike other books of its kind it begins at a very basic level and ends at a very advanced level. It’s perfect for anyone interested in learning Autodesk Inventor quickly and effectively using a “learning by doing” approach. Additionally the extensive videos that are included with this book make it easier than ever to learn Inventor by clearly demonstrating how to use its tools. The philosophy behind this book is that learning computer aided design programs is best accomplished by emphasizing the application of the tools. Students also seem to learn more quickly and retain information and skills better if they are actually creating something with the software program. The driving force behind this book is “learning by doing.” The instructional format of this book centers on making sure that students learn by doing and that students can learn from this book on their own. In fact this is one thing that differentiates this book from others: the emphasis on being able to use the book for self-study. The presentation of Autodesk Inventor is structured so that no previous knowledge of any CAD program is required. This book uses the philosophy that Inventor is mastered best by concentrating on applying the program to create different types of solid models starting simply and then using the power of the program to progressively create more complex solid models. The Drawing Activities at the end of each chapter are more complex iterations of the part developed by each chapter’s objectives. CAD programs are highly visual there are graphical illustrations showing how to use the program. This reinforces the “learn by doing” philosophy since a student can see exactly what the program shows and then step through progressive commands to implement the required operations. Rather than using a verbal description of the command a screen capture of each command is replicated.

GBP 49.59
1

Project Based SOLIDWORKS 2021

Project Based SOLIDWORKS 2021

Project Based SOLIDWORKS is specifically designed to complement an engineering graphics course. It covers how to apply engineering graphics concepts such as part prints section views assembly drawings tolerancing and fasteners. It also extends these topics into the world of design. Project Based SOLIDWORKS takes a specific part or assembly and teaches you how to model each part and its configurations create part prints including assembly drawings if appropriate and takes it one step further and teaches concepts such as FEA tolerancing and parametric design. This book comes with instructional videos showing you how to perform each of the tutorials. It also comes with instructional videos showing how to complete each problem in the book. The exception to this is when a problem is open ended and each student will get different results. After completing all the tutorials in this book you will be able to design moderately difficult parts and assemblies in a realistic manner. This book is perfect for a freshman design class that wishes to include realistic design problems within their curriculum. Structure Project Based SOLIDWORKS is arranged in projects. For example Chapter two deals with the modeling of a Connecting Rod Chapter three continues with the connecting rod to introduce the concept of configurations Chapter four creates a part print of the connecting rod and Chapter five wraps up the project by performing a static FEA on the connecting rod. At the beginning of each chapter a list of prerequisite tutorials or knowledge is listed. You do not necessarily need to complete the tutorials within the book in order but make sure that you have the prerequisite knowledge before you begin. Topics covered The following topics are covered in this book. • Part modeling • Part configurations • Assembly • Static FEA • Part Prints • Assembly drawings • Fasteners • Tolerancing • Parametric Modeling • 3D-sketches Videos Project Based SOLIDWORKS comes with over ten hours of video instruction. These videos follow along with the book and complement the text perfectly. Videos for each tutorial and problem in the book are provided. Additional videos on specific difficult topics are also included. Captioned versions of these videos are also available for customers who want or need video captions.

GBP 46.40
1

Introduction to Culinary Arts Management Safety Recipes and Certification

Introduction to Culinary Arts Management Safety Recipes and Certification

With each chapter and recipe you complete in Introduction to Culinary Arts Management: Safety Recipes and Certification and the included Workbook you will make delicious food and practice safe food handling measures until they become second nature. Unique among culinary arts textbooks this coursebook combines culinary arts and food safety in one text emphasizing the science behind foodborne illness. Engaging hands-on activities and instructional videos included in the workbook allow you to apply and remember proper preventative measures to keep food safe using the standards set by the U. S. FDA Food Code. Used together or separately this coursebook and the workbook provide a full semester’s curriculum perfect for culinary arts students at any level. Introduction to Culinary Arts Management takes you behind the scenes of the foodservice industry. It starts with an overview of culinary arts careers and the restaurant business. The rest of the book emphasizes the importance of eliminating and preventing pathogens allergens and contaminants that can lead to foodborne illness. Learn how to receive and store food; use clean and sanitize equipment; control pests; manage a crisis; train staff on all these topics; and more. Many learning styles are supported. Reader-friendly chapters include key terms objectives and end-of-chapter review questions. Charts images and examples explain U. S. food laws and regulations food safety procedures and what to look for when handling food. With the included recipe videos that emphasize information learned in the text chapter review videos companion workbook 130 flashcards practice exam and exam day study guide you can study the way that fits you best. The workbook includes a code for access to supporting videos and the practice exam. Practice Exam Software The Workbook includes access to practice exam software. This practice exam is a timed and graded ninety question ninety-minute exam. The practice exam is designed to get you familiar with the actual exam the type of questions to expect and how to manage your time when taking the exam. When you complete the practice exam you are immediately provided a passing or failing grade and your results are broken down by chapters showing you where to focus your study time. A detailed report further reveals which questions were answered incorrectly. The practice exam covers all the objective domains from the actual exam and each section randomly draws questions from a huge question bank ensuring the quiz is unique every time you run it. Using the included practice exam will help ensure you are prepared and ready to conquer the actual exam so you ace it on your very first try. | Introduction to Culinary Arts Management Safety Recipes and Certification

GBP 82.99
1

Autodesk Maya 2023 Basics Guide

Autodesk Maya 2023 Basics Guide

Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2023 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2023 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling texturing lighting animating rendering and more. Additionally more advanced features such as character rigging skinning animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive step-by-step lessons you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn How to create models using primitives curves NURBS Polygons and more How to assign materials and textures to make realistic-looking models How to use Paint Effects to paint on and quickly create complex 3D Models How to use lights cameras and depth of field to render captivating scenes How to use keyframes motion paths and the Graph Editor to create animations How to use character rigging skinning and inverse kinematics to animate realistic movements How to use various deformers to manipulate objects animations and special effects How to add influence objects skin weights and hair to a character for a more realistic look How to use dynamics to create fire smoke lightning explosions cloth and ocean effects How to enable raytracing motion blur and fog effects for increased realism How to render stills and animations using Maya Vector and Mental Ray for different looks How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program created by Autodesk used to model animate and render 3D scenes. 3D scenes created with Maya have appeared in movies television advertisements games product visualizations and on the Web. With Maya you can create and animate your own 3D scenes and render them as still images or as animation sequences.

GBP 71.00
1

Autodesk Maya 2024 Basics Guide

Autodesk Maya 2024 Basics Guide

Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2024 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2024 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling texturing lighting animating rendering and more. Additionally more advanced features such as character rigging skinning animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive step-by-step lessons you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn How to create models using primitives curves NURBS Polygons and more How to assign materials and textures to make realistic-looking models How to use Paint Effects to paint on and quickly create complex 3D Models How to use lights cameras and depth of field to render captivating scenes How to use keyframes motion paths and the Graph Editor to create animations How to use character rigging skinning and inverse kinematics to animate realistic movements How to use various deformers to manipulate objects animations and special effects How to add influence objects skin weights and hair to a character for a more realistic look How to use dynamics to create fire smoke lightning explosions cloth and ocean effects How to enable raytracing motion blur and fog effects for increased realism How to render stills and animations using Maya Vector and Mental Ray for different looks How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program created by Autodesk used to model animate and render 3D scenes. 3D scenes created with Maya have appeared in movies television advertisements games product visualizations and on the Web. With Maya you can create and animate your own 3D scenes and render them as still images or as animation sequences.

GBP 69.99
1