Total War: Shogun 2 Standard Edition Europe Steam CD Key
Total War: Shogun 2 is a return to the roots of the popular series of strategy games, combining classic turn-based gameplay with large-scale real-time battles. The production is a continuation of Shogun: Total War, released in 2000, and its action was set in the civil war torn 16th-century Japan. The British Creative Assembly studio is responsible for its creation, as in the case of other parts of the cycle.
Running a solo campaign starts with selecting one of the available clans, each with its own emblem (mon), starting region, and military / economic specialization. Then we choose the type of campaign: Power over the world, Long and Short. The choice determines how many and what provinces we have to conquer to win it, and determines the time frame for achieving these goals.
After starting the game, we are transferred to the campaign map. It includes the largest islands of Japan (Honshu, Shikoku and Kyushu), divided into about 60 provinces, each with its own capital, side buildings and road network. It is there that we plan the development of our family and move troops and agents. In order for our clan to grow in strength, we must take care of income, public order and food supplies, provided by the appropriate infrastructure. The number of buildings that we can build in a city depends on the level of its castle - each fortress upgrade provides an additional lot on which to build something. Agreements concluded with other clans bring additional profits. Through the diplomacy menu, we declare wars / make peace, arrange marriages, give gifts, etc. We receive our income at the end of each turn. Then the remaining clans, controlled by the AI, make their moves.
In addition to providing basic resources, buildings allow us to recruit soldiers and agents. We use units to construct our armies, which we move across the lands of Japan, create garrisons or attack the enemy. Agents, including ninjas, metsuke, monks and missionaries, in turn, are used to sabotage the activities of other clans. We increase their efficiency and the rate of development of the clan by developing one of the arts, divided into two trees. The first, Bushido, is responsible for the development of our military forces, the second, Dear Chi, for the development of the economy. There are also skill trees for generals in the game. Each of them provides armies and fleets with different bonuses, determined by the purchased abilities, and can give more orders to units during the battle.
When on the campaign map we decide to attack one of the enemy's castles, his army or we are attacked ourselves, a special menu will be launched that determines the ratio of our forces to his. If it is unfavorable, we can try to escape. If we decide that the battle is worth it, we switch from turn-based mode to the map to play the battle in real time. We start the fight with deploying our forces. If there was another army near the battlefield, ours or the enemy's, it may join during the fight. When planning your activities, you should take into account several important factors: unit fatigue, weather, terrain or the type of army you are facing. For example, against cavalry it is worth sending units equipped with polearms, in hand-to-hand combat, katana fighters are the best, and combat ninja units go unnoticed to the enemy's rear. We can also conduct naval battles. We build our fleets in shipyards, but not all ships are used for combat - there are several trade points in the game, which, when occupied by a merchant fleet, increase our income. In turn, we block trade routes and enemy ports with warships.
The single player game offers two options for playing single battles. The first is historical battles in which we take control of one of the sides in a clash modeled on real events. The second is our own battles, where we decide ourselves what units we will command in the fight against the enemy army formed by us.
The multiplayer mode has two game modes: campaign and avatar conquests. In the first case, we conquer Japan by cooperating with the other player, or we fight against him. In turn, the avatar'