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Warhammer 40,000: Armageddon - Da Orks Steam CD Key

Warhammer 40,000: Armageddon - Da Orks Steam CD Key

The year is 941.M41, and a massive Space Hulk appears in the Armageddon star system. It is believed uninhabited, and the citizens of Armageddon wonder what riches they will discover when salvage companies survey it. Little do they know that a huge Ork invasion force is hidden within, ready to bring death and destruction upon the unsuspecting Imperial world... The fate of Armageddon hangs in the balance, and your actions will determine the outcome. As Ghazghkull Thraka's most trusted Nob, take command of the Ork hordes and unleash the greatest WAAAGH! in history upon the imperial world of Armageddon. Prove once again that “humies is all weak scum that deserve ta get stomped”. Make sure that even the Space Marines will not save the day, against the great green tide. Warhammer 40,000: Armageddon - Da Orks is the second installment in the series of wargames about the wars for Armageddon, one of the most iconic conflicts in Warhammer 40,000 universe. In this hex-based, turn-based strategy game, players will lead the Orks against the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters, under a scorching sun, through hostile ash wastes, and in the shadows of gigantic Hive Cities. The game features an engaging dynamic campaign which can end with the historic defeat or an epic victory. While advancing through the campaign, the player will have the ability to carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment. Multiplayer battles can be played on a variety of predesigned or skirmish maps, on PC or iPad, using Slitherine's award-winning PBEM2++ system. Players can choose any of the five available factions: Steel Legion, the Orks, Ultramarines, Salamanders and Blood Angels, with a huge variety of units available to each faction. On top all this extensive modding options are available through a powerful and easy-to-use game editor. FeaturesLarge campaign divided into 3 acts and 18 separate scenarios, portraying the Second War for Armageddon from the Orks perspective. Any scenario can also be played individually. A bonus tutorial campaign showing Ghazghkull Thraka's rise to power. Fight alongside Ghazghkull Thraka, Mad Dok Grotsnik and other voiced legends of the war. Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry. Detailed combat model with 20 different units stats, custom terrain, cover and morale effects. Fight through hostile ash wastes, treacherous volcanic canyons, acid polluted rivers, dense jungles, the outside and inside of massive Hive cities. 400+ unit types divided into 7 classes, representing the Orks, Armageddon Steel Legion, Blood Angels, Ultramarines and Salamanders and even gigantic Gargants and Titans! 200+ weapons, each with their unique stats and graphical effects, with up to 3 different weapon systems per unit 10 hand crafted Multiplayer maps, and infinite replay in multiplayer skirmish mode. Powerful and easy-to-use game editor

NOK 27.60
1

Field of Glory II Steam CD Key

Field of Glory II Steam CD Key

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC The game that brought the fun and arousal of the tabletop experience to digital form is back. Developed by legendary designer Richard Bodley Scott in a completely new 3D engine, Field of Glory is ready to set new standards in computer wargaming. Field of Glory II allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never actual came into conflict historically, but might have done if the course of history had been different. Take command of a huge variety of armies employing vastly various tactical doctrines. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent. Victory will require determination and tactical mastery! FEATURES: Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era. 86 historically accurate units, built from fully animated 3D troop models, each with many variants. These allow Field of Glory II to represent the full range of troop-types and tactical doctrines that make this era one of the most interesting to wargamers and military historians. To name just a few, there are Roman legionaries before and after the reforms of Marius, Greek hoplite and Carthaginian African spearmen, Hellenistic pike phalanxes, thureophoroi spearmen and xystophoroi lancers, Gallic warbands, Skythian horse archers, Sarmatian lancers, Roman, Carthaginian, Greek and Gallic spear-armed cavalry, war elephants, Celtic and Indian chariots, scythed chariots, a wealth of light troops and many many more. 12 Historical scenarios covering key engagements of the period on an epic scale. These include Bagradas 255 BC, Trebia 218 BC, Cannae 216 BC, Ilipa 206 BC, Zama 202 BC, Magnesia 190 BC, Pydna 168 BC, Chaironeia 86 BC, Tigranocerta 69 BC, Bibracte 58 BC, Carrhae 53 BC and Thapsus 46 BC. The player can play as either side. Custom Battle system allows unlimited “what-if” scenarios using historically true to life armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Romans, Carthaginians, Hellenistic Kingdoms (Macedon, Seleucids, Ptolemaic Egypt etc.), Gauls, Ancient Britons, Galatians, Spanish, Numidians, Spartacus’s Slave Revolt, Thracians, Skythians, Sarmatians, Parthians, Indians and lots more. Campaign mode allows you to rewrite history as you play through the battlefield careers of some of ancient history’s greatest generals, or war with any ancient nation against any other. Each victory increases the experience and elan of your core units. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay. Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Scenarios include open battle, pursuit, awaiting reinforcements, enemy awaiting reinforcements, flank march, rearguard action, advance guard, remove the head, and protect the baggage. Classic turn-based, tile based gameplay. Easy to use interface, hard to master gameplay. Cohort-sized units. Battles can range from a few units to as many as 80 units per side. Named generals who can influence combat and morale of units under their command. Single player and multiplayer battle modes.

NOK 26.88
1

Warhammer 40,000: Gladius - Reinforcement Pack Steam CD Key

Warhammer 40,000: Gladius - Reinforcement Pack Steam CD Key

New units join the fight!Reinforcements are deployed on the frontlines as war intensifies. The high commands of the four armies fighting over the control of Gladius Prime send in squads that could tip the balance of power. But a new insidious enemy lurks in the shadows: they have bid their time, and they are now ready to strike…The Reinforcement Pack brings five new units to the battlefields of Gladius Prime!One fresh unit per faction, plus one for neutrals, filling a new role in battle and increasing the strategical options available to all commanders.Tempestus Scions (Astra Militarum)Militarum Tempestus Scions are frequently viewed with fear or resentment by the regular troops - nicknames such as 'glory boys' and 'big toy soldiers' are common. Yet this rancour is nothing to the Scions themselves. Trained in covert operations and rapid insertion strike-tactics, they go to battle confident that their every deed is for the good of the Imperium itself.Immortals (Necrons)Even before biotransference, the Immortals were the elite soldiers of the Necrontyr and marched at the forefront of their galactic conquests. Reborn into tireless metal bodies, they are now the shock troops of each tomb world's armies. Where Necron Warriors are but fodder to be fed to the guns of the foe, Immortals are far more precious to their Overlords and will be deployed accordingly. Heavily armed and armoured, they will stop at nothing in the completion of their masters' goals, and will frequently be found at the heart of any crushing offensive or punitive counter-attack.Flash Gitz (Orks)Amongst the richest and most obnoxious of their warlike breed, Flash Gitz travel the galaxy engaging in acts of outrageous piracy and wanton vandalism. They hire themselves out as mercenaries to Ork warbands, basking in the envy of Boyz jealous of their flashy kit and prodigious dakka. Despite their ostentation, Flash Gitz give a Warboss all the killpower he pays for. Completely lethal in gun battles, boarding actions and the like, a mob of Gitz opening fire is nothing short of cataclysmic. A punishing hail of energy bolts and bullets fills the air, the Flash Gitz’ victims coming apart amid sprays of blood and blossoms of flame before the Gitz stomp the life out of anyone left standing.Land Raider (Space Marines)The ground trembles and enemies flee in fear as the mighty Land Raider advances into battle. Massively armoured and all but unstoppable, the noble war engine smashes through walls and grinds over wreckage while drumming volley after volley of fire into the foe. Beams of incandescent energy slam into enemy tanks, knifing through their armoured hulls and reducing them to blazing fireballs. Thudding bolt shells punch into the flesh of the foe before detonating in shocking sprays of gore. The kill count climbs with each passing moment as the Land Raider advances across the war zone, especially once the tank’s assault ramp slams down and its Adeptus Astartes passengers charge out to add to the carnage.Neophyte Hybrids (Neutral)Each cultist is spry and tough of build - weathered over a lifetime of hard labour, their physical strength and reaction is bolstered by the alien genes lurking within. Neophyte Hybrids do not bear the outward hallmarks of the Patriarch's sacred touch; as their brood leaders tell them, their blessings are of the soul more than the body. These third and fourth generation hybrids can pass for human - some are even cunning enough to infiltrate the Astra Militarum. When the cult goes on the attack, these Neophytes show their true colours. Surging from sewers, catacombs and shadowy barracks, they swarm their enemies in such number they can seize control of a planet's defences within the first hours of conquest.

NOK 34.05
1