Choosing and Using Digital Games in the Classroom - A Practical Guide - Katrin Becker - Paperback Bog - Springer International Publishing AG - 2018 -
Brand: Springer International Publishing AG
Description
Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.